CS 3 - Kurtz Santa Monica College
Alice Assignment No. 3
Adams, pp. 94-98, 105-132
- Create a scene with a blimp (vehicle) and a
dragon (Medieval). In this fantasy
scene, the dragon has found a blimp and is curious. Use an if statement to determine if the
dragon should move closer to the blimp prior to flying around it. If the dragon is further than one blimp
length away, then it should move closer.
Use a loop to have the dragon fly around the blimp three times so
that the dragon can check it out and satisfy its curiosity. Save your file
- Place dragon.a2w in your submittal folder by
the due date for this assignment.
not place files created while
working through the chapter.